Incredible single-player action was widespread across the SNES library, but there were a couple of great two-player co-op classics to come from the system too – like this cartoonish adventure starring a pair of cavemen. Joe and Mac are Jurassic-era, club-wielding shinobi who flip out and bash the snot out of any and all dinosaurs they see. And they do in wildly colorful environments, all while wearing big, silly grins – grins that attract the attention of some prehistoric hotties. Yes, Joe & Mac 2 is the world’s online co-op caveman ninja game that lets you take a break between levels to head home to your hut and get busy with your cavewife.
His upcoming Wii game, too, is currently positioned to be one of the last notable first-party game released in America for Nintendo’s current console. Back in 1997, after everyone had already migrated over to the N64, Kirby hit the aged SNES with this platformer sequel.
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Contrary to its numbering, Lufia II is actually a prequel to the first Lufia released on the SNES – it’s set 100 years earlier in the timeline and chronicles the events that led up to the first game’s story. The rise of the Sinistrals, of course, a group of villainous would-be gods who appear suddenly on the planet and challenge any of the world’s warriors to try to oppose them. Why play just one Kirby game when you could play nine of them at once? That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package. You had Spring Breeze, a 16-bit remake of Kirby’s Dream Land.
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You had Gourmet Race, a hybrid racing/platformer where King Dedede challenged our hero to see who could simultaneously run and stuff their faces with food the fastest. You had The Great Cave Offensive, where Kirby became a treasure hunter and even found The Legend of Zelda’s Triforce. Kirby Super Star was an n64 emulator incredible game and incredible value. Zombies have overrun pop culture by now, but back in the SNES age, one incredibly fun and funny game predated it all – Zombies Ate My Neighbors.
You can’t get too deep into digging up memories of the 16-bit era before you unearth the age’s most amazing annelid, the mutated, cyber-suited superhero Earthworm Jim. His debut was the stuff of perception-altering legend, as his game was filled with off-the-wall environments, mind-bending music and enemies with really, really odd names. Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt. They really don’t make ’em like Jim any more, and though subsequent generations have tried to revive him, it’s always been with limited success – his unique brand of oddness was just more at home back in the oddball ’90s.
Though the Super Nintendo’s role-playing genre was undeniably dominated by the efforts of Squaresoft, Capcom offered capable competition with its own JRPG franchise born on the platform – Breath of Fire. The series debuted in America is 1994, and late the next year we got this second installment. Breath of Fire II presented us with a young blue-haired mercenary named Ryu (not to be confused with Capcom’s Street Fighter of the same name) and unfolded a story that revealed his dragon-born ancestry. The game offered a variety of unique supporting characters to fill out your fighting party, and traditional JRPG design choices like random encounters, turn-based battles and poorly translated text.
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Kirby’s kind of got a thing for being the last guy left at the party. His debut console game, Kirby’s Adventure, didn’t ship for the original NES until 1993 – well after its Super successor had been introduced.